Rusty lake Review
An impressive, narrative-driven point-and-click puzzle game from the maker of the Cube Escape and Rusty Lake series, The White Door is the first spin-off title set in the Rusty Lake universe.
Expediently and maybe confusingly, Rusty Lake is the name of the developer, the name of the second series of games they shaped, and also an important setting for many of the games.
As the games share a common theme and location, they are dissimilar enough that you don’t need to contain played any of the preceding titles to enjoy The White Door.
The Rusty Lake world is creepy and strange, to put it gently. It’s a place where things tend to follow their odd logic. From this stems a large part of its attraction. The White Door is more naive in style than its precursor but still generates an all-purpose atmosphere of unease. Though, it’s not as invasive as gamers recognizable with the series strength expect.
The game begins with the character Robert Hill waking up to find himself safe in what seems to be a room in an asylum.
It’s up to you as the player to find out how and why he came to be there. In responsibility so, you will expose the sorrowful reason for his troubled mind.
Simple and Pleasant As well not quite reaching the level of eeriness typical in Rusty Lake games, The White Door also breaks from the recognizable layout of previous titles.
This isn’t a bad thing, however.
The game in its place offers a third-person split-screen view that seems to take at least some motivation from the delightful 2017 puzzle game Googol.
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The left side of the screen can be careful the main window of the game. It shows the entirety of Robert’s hospital room and allows you to find the way freely around that space.
The right side of the screen energetically changes depending on what Robert interrelates with within the main window. The puzzles in the game are not stumpers by any resources.
I had no crisis with most of them, and I’m not chiefly adroit at unraveling puzzles.
This could be seen as a weak point in The White Door, and it is inopportune that the developers didn’t ramp up the obscurity just a tad.
At the very least, it would have made the game a bit longer. Nevertheless, contrary to some puzzle games, the mystery and story are the high points here.
The puzzles just give something entertaining to do while you uncover the disaster of this moment in Robert’s life. So their lack of difficulty only slightly detracts from the game’s overall measurement.
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I’d say the real weak point of the game is its shortness. This isn’t no matter which new. Many of the Rusty Lake games are fairly short. The fact that players might be left wanting more is not of necessity a bad thing.
You can breeze through The White Door in an hour or two. However, and some people might find that too short for the price tag.
Yet, implementation the game that quickly certainly means that you fail to spot some hidden nuggets.
So in adding to maybe feeling ripped off, you might also feel displeased and even confused by the story.
To fully appreciate what’s happened to Robert, you need to expose the secret ending, which isn’t so secret. I exposed it completely by accident.
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But captivating an extra 10 minutes to total this ending pulls all. The pieces together and creates a more memorable knowledge.
The White Door also offers 14 hidden accomplishments. And I mean hidden.
I honestly don’t know how a person could perhaps discover them all with no either looking for assistance online or spastically clicking on every section of every screen as if they’d ingested two gallons of coffee.
Some of this realization simply add a bit of fluff to the game and don’t have any other point.
Others will only make sense to those who have played previous Rusty Lake games because their sole reason is to cameo prior font.
Only one or two of the achievements add to the narrative and very minimally flesh out the story.
In other words, captivating the time to find all of the achievements is unluckily not worth it. If not you enjoy that tremendously brief moment of excitement when you know a chronic character.